c++ - OpenGL Auxiliary buffers -


i'm working on project using opengl, c++ , windows, i've been debugging amds codexl , noticed there's 4 full resolution "auxiliary buffers" alongside front, back, depth , stencil buffers. far can tell these totally unused , taking memory, wondered if there's way not initialize them, or perhaps more codexl erroneously reporting initialized?

as far can tell, know code side pixelformatdescriptor has flags auxiliary , accumulation buffers, both of set zero.

i wondered if else has experienced , if it's avoidable @ (perhaps these buffers required).

thanks

update:

tried out "proper" context creation link, better since it's explicit in version conformity, did not resolve issue. ended trying loop passing counter index describepixelformat() try match format 0 aux buffers , rest of need, couldn't find supported , worked, here's code search (just basic test).

        pixelformatdescriptor targetpixfmt;          memset(&targetpixfmt, 0, sizeof(pixelformatdescriptor));         targetpixfmt.nsize = sizeof(pixelformatdescriptor);         targetpixfmt.nversion = 1;         targetpixfmt.dwflags = pfd_doublebuffer | pfd_support_opengl | pfd_draw_to_window;         targetpixfmt.ipixeltype = pfd_type_rgba;         targetpixfmt.ccolorbits = colorbitdepth;         targetpixfmt.cdepthbits = depthbitdepth;         targetpixfmt.cstencilbits = stencilbitdepth;          s32 pixfmtcounter = 1; // starting @ 0 fails ?          (;;)         {             pixelformatdescriptor temppixfmt;              if (0 == describepixelformat(m_devicecontext, pixfmtcounter,                 sizeof(pixelformatdescriptor), &temppixfmt))                 break;              if ((temppixfmt.dwflags & targetpixfmt.dwflags) == targetpixfmt.dwflags &&                 targetpixfmt.ipixeltype == temppixfmt.ipixeltype &&                  targetpixfmt.ccolorbits <= temppixfmt.ccolorbits &&                 targetpixfmt.cdepthbits <= temppixfmt.cdepthbits &&                 temppixfmt.cauxbuffers <= 0)             {                 break;             }              pixfmtcounter++;         } 

i'm being loose color , depth bits try , more results, search finds 2 formats, both of have dwflags set 33893 (pfd_doublebuffer | pfd_draw_to_window | pfd_support_opengl | pfd_generic_format | pfd_swap_copy | pfd_support_composition).

if use format first call opengl function fails because null , pixel format change between failing , not.

i guess that's way is?


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