c++ - glReadPixels not updating the value -
glreadpixels not getting updated draw point.
glcolor3f(1.0f, 0.0f, 0.0f); glbegin(gl_points); glvertex2f(x,y); glend(); glreadpixels(x, y, 1, 1, gl_rgb, gl_unsigned_byte, pixel); printf("after coloring %d %d %d\n", (int)pixel[0], (int)pixel[1] , (int)pixel[2]);
the values of pixel[0]
, pixel[1]
, pixel[2]
coming out 0 expected value 255, 0, 0
. me resolve issue :)
this due number of issues
model ndc space transformation not set produce 1:1 mapping vertex coordinates pixel location
you did try set such transformation, points end in neighbor pixel, due roundoff errors , because opengl pixel centers kind of unintuitive (they make sense, mathematically)
the read buffer not set buffer you're drawing (gldrawbuffer, glreadbuffer)
post full code , able reproduce , further.
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